Saturday, August 15, 2009

Todd Harris interview at ZAM

Executive Producer Todd Harris sits down with ZAM to discuss all things Global Agenda.

ZAM: We’d like to start things off by talking about the dynamic, player-driven world that’s advertised to exist in Global Agenda. Can you tell us more about what makes this possible?

Todd: Well, one of our early design goals was to have elder-game drama emerge from the choices and actions of players and player groups. That way the game would remain interesting even for max-level players. So, we designed with that goal always in mind and implemented features that supported that goal.

For example, within Global Agenda there is no concept of developer-created factions, like Horde vs. Alliance that players must select between. Instead, players create and name their agency groups and they choose which other agencies they will ally with and which agencies they will oppose.

Also, in what we call the Campaign, these player groups compete with one another for limited territory and resources within the world. So, this global conflict over territory, technology, and influence makes for a very dynamic world with politics, intrigue and, at times, all out war. There is a world map that displays the persistent territory areas and who is in control of each area so that aspect is certainly very dynamic.

Read more at ZAM.

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